The Blacksmith

As we study the knight’s runes, we hear a sound through the trees. It is the distant chime of iron on iron. It grows louder, enveloping us — consuming us. Just the moment when we think we may never hear anything again, the hammering stops. All is silent once more.

  • The Blacksmith disapproves of your principles. The party suffers the Curse of the Blacksmith. If this is the party's third Curse, click here.

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  • When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.

    When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.