The Convict

Taking a stone from the ground, we approach the wolf from behind. A quick strike and the deed is done; the animal lies in the grass, unmoving. But a chill breeze blows among the trees…

  • The Convict disapproves of your treatment of the wolf. The party receives the Curse of the Convict. If this is the party's third Curse, click here.

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  • When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.

    When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.