The Convict
Taking a stone from the ground, we approach the wolf from behind. A quick strike and the deed is done; the animal lies in the grass, unmoving. But a chill breeze blows among the trees…
The Convict disapproves of your treatment of the wolf. The party receives the Curse of the Convict. If this is the party's third Curse, click here.
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When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.
When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.