The Crone
The crone screeches as we refuse her wisdom. “Ungrateful maggots! You will know my wrath!”
A moment later, we stand once more at the threshold of the hut. The interior is ruined and empty; the ghostly crone is gone. But a dark presentiment chases us from the hovel.
The party has incurred the Curse of the Crone. If this is the party's third Curse, click here.
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When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.
When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.