The Cultist
Mindful of the Lost Children’s dark reputation, we cast the sickle back into the stream’s depths. As the blade hits the water, an unearthly scream rises from the waves. Clasping our hands to our ears, we flee the stream without looking back.
You have rejected the rites of the Lost Children. The travellers suffer the Curse of the Cultist. Place the Cultist’s card in a designated area reserved for Curses. If this is the party's third Curse, click here.
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When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.
When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.