The Devoted
Having observed the altar, we eat our day meal in the temple’s shelter. We are struck by the odd feeling that we sit within a crowded room — but all is empty, all quiet.
When the drizzle clears, we set forth. As the temple disappears into the trees, we hear the distant sound of singing behind us — voices raised in solemn, dissonant song. But when we look back, the temple is nowhere to be seen.
The party has scorned the Devoted’s faith. They suffer the Curse of the Devoted. If this is the party's third Curse, click here.
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When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.
When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.
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