The Devoted

Having observed the altar, we eat our day meal in the temple’s shelter. We are struck by the odd feeling that we sit within a crowded room — but all is empty, all quiet.

When the drizzle clears, we set forth. As the temple disappears into the trees, we hear the distant sound of singing behind us — voices raised in solemn, dissonant song. But when we look back, the temple is nowhere to be seen.

  • The party has scorned the Devoted’s faith. They suffer the Curse of the Devoted. If this is the party's third Curse, click here.

  • When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.

    When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.

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