The Fool

We follow the strange figure as she walks backwards through the Mire, ever-grinning. Where we must wade, her feet seem to dance on top of the water; where we grow filthy with mud and grime, she remains unsoiled. At last, with a thin peal of laughter, the apparition vanishes into the dusk. We realise that we have made good progress.

  • The first traveller that chose to follow wins the Bargain of the Fool.

HELP FROM AN ITEM

If any traveller who chose to follow carries DICE, they may claim the Fool’s Bargain instead.

  • Unfortunately, the Fool’s aura is scorned by many more powerful spirits. If the value of the next Elder Card in the Path is equal to or greater than 10, each member of the party must discard a Blessing (if they carry one).

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