The Nymph

The day wears on…

After hours of trudging through sundews and bladderworts, we notice the foul water has grown clear and shining beneath us. Looking up, we see two waterfalls tumbling from a lone rock. Between their unlikely waters, a lithe figure washes her gleaming hair.

She giggles as she sees us, her voice the patter of rain on a summer pond. Reaching out her hands, she touches us each gently on the lips. Then, in a moment, she dives under the water. Both nymph and waterfall are gone. The foul murk of the Mire stretches before us once more.

The Nymph cares for those in need.

  • If the party has gained any Curses, they may discard one.

  • If the party has no Curses to discard, the traveller with the fewest Blessings wins the Blessing of The Nymph. For ties, the Nymph chooses the eldest traveller.

HELP FROM AN ITEM

If a traveller carries a LOCKET, they may discard it as an offering to the Nymph. The Nymph removes two Curses instead of one.

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