The Raven

In defiance of the raven’s portent, we cross the phantom battlefield.

  • Shuffle and place the deck facedown in the middle.

  • Clockwise starting with the Reader, each traveller must call a suit and flip over the top card.

If the card’s suit matches their guess, the traveller gains the drawn card as a Blessing. They may then choose to continue to try their luck by repeating the steps above, or stop.

If their guess is incorrect, the traveller must discard a Blessing in their possession and end their turn. If they have no Blessing, the party gains the Curse of the Raven. Take the Raven’s card and place it in a designated area on the table so that everyone can see it. If this is the party's third Curse, click here.

HELP FROM AN ITEM

If any traveller carries a QUILL, they may guess two suits instead of one.

When every traveller has gone through the above process, continue below.

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We walk among the decaying corpses, the ravens a vomitous mass around us. As we finally clear the battlefield, the ravens take sudden flight. They leave behind them bodies of bones and dust.

  • If the party finished its turns without suffering the Raven’s Curse, the first traveller to draw gains the Bargain of the Raven.

  • Re-form the deck before continuing.

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