The Raven
In defiance of the raven’s portent, we cross the phantom battlefield.
Shuffle and place the deck facedown in the middle.
Clockwise starting with the Reader, each traveller must call a suit and flip over the top card.
If the card’s suit matches their guess, the traveller gains the drawn card as a Blessing. They may then choose to continue to try their luck by repeating the steps above, or stop.
If their guess is incorrect, the traveller must discard a Blessing in their possession and end their turn. If they have no Blessing, the party gains the Curse of the Raven. Take the Raven’s card and place it in a designated area on the table so that everyone can see it. If this is the party's third Curse, click here.
HELP FROM AN ITEM
If any traveller carries a QUILL, they may guess two suits instead of one.
When every traveller has gone through the above process, continue below.
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We walk among the decaying corpses, the ravens a vomitous mass around us. As we finally clear the battlefield, the ravens take sudden flight. They leave behind them bodies of bones and dust.
If the party finished its turns without suffering the Raven’s Curse, the first traveller to draw gains the Bargain of the Raven.
Re-form the deck before continuing.
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