The Sovereign

We pass through ever-rising badlands. As we emerge from a high pass, we are greeted with a startling sight. From the summit of the cliffs above, a lordly palace surveys the landscape, its towers stretched high unto the darkening sky. Against the dusk, its windows glimmer with brilliant coloured lights; the sounds of merrymaking drift towards us. Someone is home.

To sleep in such a sumptuous place, with such a vista! We cannot resist the opportunity. Climbing the well-paved path, we enter through the gates to find ourselves interlopers at a great ball. Nobles in lavish gowns flit through glittering halls, while servants offer us canapés on silver platters. But none speak to us, their lips sealed by some otherworldly power.

At last, we come to the palace’s central courtyard. There, on a throne of glass, sits a terrifying queen. Clad in a dress and mask of purest gold, she greets us civilly. “You walk in my court, and so you must know that I am dead. This ball is a gathering of ghosts, this palace a tomb for fools. You see, though I was queen, I lived a life of great solitude — solitude not of the body, but of the mind. It was at this ball that I grew so bored, I had all of my subjects killed. I died with them that night. Little did I know that my death would trap me here, at this terrible ball, for the rest of eternity.”

The skin of her neck stretches tight; she is smiling beneath the mask. “But you… you bring new blood, new life to this party. Play a game with me! Or I shall sate my boredom by having you killed.”

The day wears on…

HELP FROM AN ITEM

If the party carries a LETTER TO THE QUEEN, click here.

Otherwise, continue below.

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The Challenge

Entertain the Sovereign by playing her game, and prove yourself worthy of her Blessing!

  • Clockwise starting with the Reader, travellers must count upwards in turns. The Reader says ‘one’, the next traveller ‘two’, and so on until the count reaches thirteen.

  • There are two starting rules that all travellers must observe:

    • For the seventh number in the sequence, the travellers must say ‘eleven’.

    • For the eleventh number in the sequence, the travellers must say ‘seven’.

  • If a traveller speaks the number thirteen, that traveller creates a new rule for a number that does not yet have a rule. The count restarts, beginning with that traveller.

  • If a traveller says the wrong number or messes up, they create a new rule. The count restarts, beginning with that traveller.

  • The game ends when the travellers reach thirteen for the third time, or when the travellers mess up for the third time.

Success. If the travellers reach thirteen three times, the Sovereign is entertained and the Challenge is passed. The traveller who spoke ‘thirteen’ the final time wins the Bargain of the Sovereign.

Failure. If the group messes up three times, the Challenge is failed. The party incurs the Curse of the Sovereign. Take this spirit's card and place it in a designated area on the table so everyone can see it. If this is the party's third Curse, click here.


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Crying aloud — with delight or disapproval, we cannot tell — the Queen throws her mask from her visage. We see that, from where her face should be, a terrible darkness stares back at us. A great and awful voice consumes us: “Off with their heads!”

There is the sound of a blade, falling quickly through air. Then the Queen and her court are gone, and only a skeleton sits on the glass throne.