The Starved

Fearful of this phantom repast, we turn our backs to the table and walk on. A sibilant voice fills the air around us.

“You cannot know… what it it is… to hunger…” whispers the voice. “Let me… show you…”

Our bellies grow empty. We are suddenly ravenous. But when we double back, the food — and its table — are gone.

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  • When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.

    When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.

  • The party gains the Curse of the Starved. If this is the party's third Curse, click here.