The Strongman
Though some of us essay the boulder, it’s useless; it would require ten men to move a rock this big! Giving up, we trudge up the hill. But a great, deep moan pursues us from the dell.
The Strongman scorns your weakness. The party suffers the Curse of the Strongman. If this is the party's third Curse, click here.
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When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.
When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.
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