The Warden
Though the Warden waits, our lips are sealed. We are not snitches, nor do we crumble before the cruelty of the law. The Warden smiles thinly. “Very well. You force my hand.”
Cracking the whip, he sets the prisoners move once more. But inside of drawing the carriage along the road, they instead rush towards us. Crying out, we scatter. When we look back, the carriage and its driver have vanished into the fog.
The party suffers the Curse of the Warden.
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When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.
When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.
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