The Waters
Summoning our courage, we push out into the rabid waters. The current tears at our clothes and packs, demanding payment.
The first traveller that chose to swim across wins the Bargain of the Waters.
HELP FROM AN ITEM
If any traveller who voted to swim across carries a FLASK, they may claim the Waters’ Bargain instead.
However, any traveller in the party that carries an Item must now risk losing it.
Shuffle the deck and place it facedown in the middle.
Clockwise starting with the Reader, each traveller that possesses an Item takes it in turns to call two suits (Scrolls, Moons, Cups). They then flip over the top card of the deck.
If the top card matches either of the called suits, the traveller may keep their Items.
If it does not match, the traveller must discard one Item.
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Reaching the river’s far side, we pause for a moment to catch our breaths. Recovered, we walk on.
Re-form the deck before continuing.
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