The Wind
Paralysed by the decision we must make, we toss on the waves. As the wind buffets us from place to place, it shrieks in low, vile tones. A shudder runs through our very bones.
The Wind has no respect for those who stand around. The party suffers its Curse. If this is the party's third Curse, click here.
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When a spirit is displeased by the party, it will lay its Curse upon them. Curses have dire consequences. The more Curses a party gathers, the more lives will be claimed in the Heart of the Wood. Furthermore, if a party incurs three Curses, the Wood's spirits will reject them and they will be forced to flee for their lives, ending the game.
When you incur a Curse, place it in a designated area of the table so that all travellers are aware of it.